The Mountain Goat Software Blog

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A Scrum team sits together, talking, in the background. In front are three calendar pages with key Scrum events circled. The text says Succeeding with Scrum is easier when you know when and why to conduct each meetings.

Succeeding with Scrum is easier when you know when and why to conduct each of the Scrum events during the sprint.

A folding ruler sits inside a circle, upon which rotate planning poker cards, gears, and a clock. Text to the right of the image reads, Story Points are an Estimate of Effort, as Influenced by the amount of work, complexity, risk and uncertainty.

Story points are perhaps the most misunderstood topic in agile. Story points are not based on just one factor--such as complexity, as is often mistakenly claimed. Instead, story points are based on a combination of factors.

Article artwork for Don’t Equate Story Points to Hours.

Story points are about time, specifically effort. But that does not mean you should say, “One story point = eight hours.” Find out why.

Article artwork for Non-functional Requirements as User Stories.

When writing user stories, how should agile teams handle non-functional requirements—desired product attributes or characteristics? Get the answers you need in this blog post from Mike Cohn.

Article artwork for Epics, Features and User Stories.

I've been getting more and more emails lately from people confused about the difference between "user stories", "epics" and "features." So I thought this month we'd return and cover some basic--but very helpful--territory by explaining those terms. First, the terms don't matter that much. These are not terms with important specific meanings like "pointer" to a programmer or "collateralized debt obligation" to whomever it is that's important.

Article artwork for 8 Reasons Scrum Is Hard to Learn (but Worth It).

Transitioning to Scrum is worth it, but some aspects are challenging.

Extreme programming introduced the practice of expressing requirements as user stories. A user story is a…

Article artwork for Why the Fibonacci Sequence Works Well for Estimating.

If you’ve estimated with Planning Poker, you may very well have used cards with either the FIbonacci sequence, or a modified Fibonacci sequence.

Article artwork for Nine Questions Scrum Masters and Product Owners Should Be Asking.

Scrum Masters and product owners can develop a habit of making statements rather than asking questions. Here are some great questions to ask your team instead.

Article artwork for From Project Manager to Scrum Master -3 Tips for Making the Transition.

What does a good project manager need to do to become a great Scrum Master?

Article artwork for 7 Ways to Get and Improve Fast Feedback.

Here’s how to get the rapid feedback you need to ensure you build the right product.

Article artwork for For Better Agile Planning, Be Collaborative.

The best plans are created by developers and stakeholders working together.